FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X).
Website: http://freeimage.sourceforge.net/
Platforms supported: Windows, Linux
Headers to include: FreeImage.bi
Header version: 3.17.0
Example included: yes, in examples/files/FreeImage
Example
The Windows examples were checked with genuine FreeImage 3.18.0 DLLs on Win32 and Win64. Use an import archive that matches the DLL's actual export names as well as its bitness. The checked Win32 DLL exports names such as
_FreeImage_GetVersion@0. An archive that looks up
FreeImage_GetVersion@0 instead can link successfully and then fail to load. Generate the archive from the real DLL with
gendef and
dlltool while preserving the export aliases; no replacement function implementation is needed.
Pair
FreeImage_Initialise and
FreeImage_DeInitialise around the application-owned image lifetime. The FB loaders return an owned 32-bit buffer, which the caller releases with
ImageDestroy. They request 32-bit storage explicitly, check the source and destination pitches and limit the output to 16 million pixels. For formats supporting
FIF_LOAD_NOPIXELS, they inspect dimensions before loading the pixel data; other formats are checked after loading. Display that buffer in a matching 32-bit graphics mode.
The SDL1 example borrows the bitmap's pixels for its surface. It releases the surface before calling
FreeImage_Unload. It expands one-bit and four-bit palettes to 32 bits, checks the 16-bit SDL1 pitch/rectangle limits, and rejects non-bitmap sample types. Its palette path for eight-bit images checks
SDL_SetColors.
Here follows an example of using FreeImage in FreeBASIC. If using Windows you will require freeimage.dll which is available from the
FreeImage site.
'' Code example for loading all common image types using FreeImage.
'' The example loads an image passed as a command line argument.
'' The function FI_Load returns a null pointer (0) if there was an error during
'' loading. Otherwise it returns a 32-bit PUT compatible buffer.
#include "FreeImage.bi"
#include "crt.bi"
#include "fbgfx.bi"
Function FI_Load(filename As String) As Any Ptr
If Len(filename) = 0 Then
Return NULL
End If
'' Find out the image format
Dim As FREE_IMAGE_FORMAT form = FreeImage_GetFileType(StrPtr(filename), 0)
If form = FIF_UNKNOWN Then
form = FreeImage_GetFIFFromFilename(StrPtr(filename))
End If
'' Exit if unknown
If form = FIF_UNKNOWN Then
Return NULL
End If
'' Always load jpegs accurately
Dim As Long flags = 0
If form = FIF_JPEG Then
flags = JPEG_ACCURATE
End If
Const MAX_IMAGE_PIXELS = 16 * 1024 * 1024
'' Inspect supported formats without acquiring their pixel buffer.
If FreeImage_FIFSupportsNoPixels(form) Then
Dim metadata As FIBITMAP Ptr = FreeImage_Load(form, filename, flags Or FIF_LOAD_NOPIXELS)
If metadata = NULL Then Return NULL
Dim metadata_width As ULong = FreeImage_GetWidth(metadata)
Dim metadata_height As ULong = FreeImage_GetHeight(metadata)
FreeImage_Unload(metadata)
If metadata_width = 0 Or metadata_height = 0 Or _
CULngInt(metadata_width) * metadata_height > MAX_IMAGE_PIXELS Then Return NULL
End If
'' Load the image into memory
Dim As FIBITMAP Ptr image = FreeImage_Load(form, StrPtr(filename), flags)
If image = NULL Then
'' FreeImage failed to read in the image
Return NULL
End If
'' Flip the image so it matches FB's coordinate system
If FreeImage_FlipVertical(image) = 0 Then
FreeImage_Unload image
Return NULL
End If
'' Convert to 32 bits per pixel
Dim As FIBITMAP Ptr image32 = FreeImage_ConvertTo32Bits(image)
If image32 = NULL Then
FreeImage_Unload image
Return NULL
End If
'' Get the image's size
Dim As UInteger w = FreeImage_GetWidth(image)
Dim As UInteger h = FreeImage_GetHeight(image)
'' Limit display output to 16 million pixels (64 MiB at 32 bpp).
If w = 0 Or h = 0 OrElse CULngInt(w) * h > MAX_IMAGE_PIXELS Then
FreeImage_Unload image32
FreeImage_Unload image
Return NULL
End If
'' Create an FB image of the same size
Dim As fb.Image Ptr sprite = ImageCreate(w, h, 0, 32)
If sprite = NULL Then
FreeImage_Unload image32
FreeImage_Unload image
Return NULL
End If
Dim As Byte Ptr target = CPtr(Byte Ptr, sprite + 1)
Dim As Integer target_pitch = sprite->pitch
Dim As Byte Ptr source = FreeImage_GetBits(image32)
If source = NULL Then
ImageDestroy sprite
FreeImage_Unload image32
FreeImage_Unload image
Return NULL
End If
Dim As Integer source_pitch = FreeImage_GetPitch(image32)
If source_pitch < CULngInt(w) * 4 Or target_pitch < CULngInt(w) * 4 Then
ImageDestroy sprite
FreeImage_Unload image32
FreeImage_Unload image
Return NULL
End If
'' And copy over the pixels, row by row
For y As Integer = 0 To (h - 1)
memcpy(target + (y * target_pitch), _
source + (y * source_pitch), _
w * 4)
Next
FreeImage_Unload(image32)
FreeImage_Unload(image)
Return sprite
End Function
#ifndef IMAGE_EXAMPLE_NO_MAIN
If ScreenRes(640, 480, 32) <> 0 Then
Print "Could not set the requested graphics mode"
End 1
End If
Dim As String filename = Command(1)
FreeImage_Initialise()
Dim As Any Ptr image = FI_Load(filename)
If image <> 0 Then
Put (0, 0), image
ImageDestroy(image)
Else
Print "Problem while loading file : " & filename
FreeImage_DeInitialise()
End 1
End If
Sleep
FreeImage_DeInitialise()
#endif
'' end of freeimage.bas