User Input Functions (Graphics Library)
Procedures (from graphics library) for working with mice, touch devices, gaming devices and keyboards.
Description
These procedures provide access to external devices such as keyboards, mice, touch screens and gamepads.
Mouse, Touch and Joystick Input
Procedures that provide state information for mouse, touch and joystick input.
Keyboard Input
Procedures that provide keyboard state information.

Mouse, Touch and Joystick Input GetMouse Gets button and axis information for the mouse. SetMouse Sets position and visibility of the mouse cursor. GetTouchCount Gets the number of active touch contacts. GetTouch Gets position and identifier information for an active touch contact. GetTouchHit Tests whether any active touch contact is inside a rectangle or circle. GetJoystick Gets button and axis information for gaming devices. Getxpad Gets Xbox-style controller state for gaming devices. Stick Gets axis position for gaming devices. Strig Gets button state for gaming devices. | Keyboard Input MultiKey Gets key information for the keyboard.