''
'' fbgl - a 2d library for FreeBASIC built on top of OpenGL
'' by Angelo Mottola, EC++ 2005
''
'' to build: fbc fbgl.bas -lib
''

#include once "fbgl.bi"
#include once "fbgfx.bi"
#include once "GL/gl.bi"
#include once "GL/glu.bi"


'':::::
constructor fbgl _
	( _
		byval w as integer, _
		byval h as integer, _
		byval depth as integer,  _
		byval flags as INIT_FLAGS _
	)

	init_cnt += 1

	if (depth < 15) then
		depth = 15
	end if

	var mode = fb.GFX_OPENGL
	if (flags and FULLSCREEN) then
		mode or= fb.GFX_FULLSCREEN
	end if

	screenres w, h, depth, , mode
	if (screenptr = 0) then
		if ((depth = 15) or (depth = 16)) then
			depth = 32
		else
			depth = 16
		end if

		screenres w, h, depth, , mode
		if (screenptr = 0) then
			return
		end if
	end if

	glViewport 0, 0, w, h
	glMatrixMode GL_PROJECTION
	glLoadIdentity
	gluOrtho2D -0.325, csng(w) - 0.325, csng(h) - 0.325, -0.325
	glMatrixMode GL_MODELVIEW
	glLoadIdentity

	glShadeModel GL_SMOOTH
	glDisable GL_DEPTH_TEST
	glDepthMask GL_FALSE
	'glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
	glClearColor 0.0, 0.0, 0.0, 1.0
	glClear GL_COLOR_BUFFER_BIT

	glColor4f 1.0, 1.0, 1.0, 1.0
	color = &hffffff

end constructor

'':::::
destructor fbgl

	init_cnt -= 1
	if( init_cnt < 0 ) then
		return
	end if

	screen 0

end destructor


'':::::
sub fbgl.flip( )
	.flip
end sub

'':::::
sub fbgl.cls( )
	glClear GL_COLOR_BUFFER_BIT
end sub

'':::::
property fbgl.color _
	( _
		byval col as uinteger _
	)

	if( col <> cur_color ) then
		cur_color = col
		glColor4ub (col shr 16) and &hFF, (col shr 8) and &hFF, col and &hFF, col shr 24
	end if

end property

'':::::
sub fbgl.hEnableBlend
	if( (stats and STATS_BLEND) = 0 ) then
		stats or= STATS_BLEND
		glEnable GL_BLEND
	end if
end sub

'':::::
sub fbgl.hDisableBlend
	if( (stats and STATS_BLEND) <> 0 ) then
		stats and= not STATS_BLEND
		glDisable GL_BLEND
	end if
end sub

'':::::
property fbgl.blendMode _
	( _
		byval mode as BLEND_MODES _
	)

	select case mode
	case NONE
		glBlendFunc GL_ONE, GL_ZERO
		hDisableBlend( )

	case BLEND_MODES.ALPHA
		glBlendFunc GL_SRC_ALPHA, GL_ZERO
		hEnableBlend( )

	case ANTIALISED
		glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
		hEnableBlend( )

	case else
		hDisableBlend( )
	end select

end property

'':::::
property fbgl.lineSmooth _
	( _
		byval enable as integer _
	)

	if( enable ) then
		glEnable GL_LINE_SMOOTH
	else
		glDisable GL_LINE_SMOOTH
	end if

end property

'':::::
property fbgl.alpha _
	( _
		byval v as single _
	)

	cur_color = (cur_color and &hFFFFFF) or (cuint(v * 255.0) shl 24)

end property

'':::::
sub fbgl.setScale _
	( _
        byval xScale as single, _
        byval yScale as single _
	)

    glScalef xScale, yScale, 1.0

end sub

'':::::
property fbgl.rotation _
	( _
		byval angle as single _
	)

    glRotatef angle, 0, 0, 1.0

end property

'':::::
sub fbgl.setHandle _
	( _
        byval x as single, _
        byval y as single _
	)

	glTranslatef x, y, 1.0

end sub

'':::::
sub fbgl.pset _
	( _
		byval x as single, _
        byval y as single, _
        byval col as uinteger _
	)

    if (col = DEFAULT_COLOR) then
		col = cur_color
    end if

	color = col

	glBegin GL_POINTS
		glVertex2f x, y
	glEnd

end sub

'':::::
sub fbgl.line _
	( _
		byval x1 as single, _
        byval y1 as single, _
        byval x2 as single, _
        byval y2 as single, _
        byval col as uinteger, _
        byval flags as LINE_FLAGS _
	)

    if (col = DEFAULT_COLOR) then
		col = cur_color
    end if

	color = col

    x1 += 0.1625
    y1 += 0.1625
    x2 += 0.1625
    y2 += 0.1625

	select case flags
	case BOX
		glBegin GL_LINE_STRIP
			glVertex2f x1, y1
			glVertex2f x1, y2
			glVertex2f x2, y2
			glVertex2f x2, y1
			glVertex2f x1, y1
		glEnd

	case BOXFULL
		glBegin GL_QUADS
			glVertex2f x1, y1
			glVertex2f x1, y2
			glVertex2f x2, y2
			glVertex2f x2, y1
		glEnd

	case else
		glBegin GL_LINES
			glVertex2f x1, y1
			glVertex2f x2, y2
		glEnd

		glBegin GL_POINTS
			glVertex2f x2, y2
		glEnd

	end select
end sub

'':::::
sub fbgl.circle _
	( _
		byval x as single, _
        byval y as single, _
        byval r as integer, _
        byval col as uinteger, _
        byval flags as CIRCLE_FLAGS _
	)

	if (col = DEFAULT_COLOR) then
		col = cur_color
	end if

	color = col

	x += 0.1625
	y += 0.1625

	glPushMatrix

	glTranslatef x, y, 0

	var quad = gluNewQuadric( )

    gluDisk quad, iif( flags and FILLED, 0, r-1 ), r, 60, 1

    gluDeleteQuadric quad

    glPopMatrix

end sub


'':::::
sub fbgl.ellipse _
	( _
		byval x as single, _
        byval y as single, _
        byval a as integer, _
		byval b as integer, _
        byval col as uinteger, _
        byval flags as CIRCLE_FLAGS _
	)

	if (col = DEFAULT_COLOR) then
		col = cur_color
	end if

	color = col

	x += 0.1625
	y += 0.1625

	if (flags = FILLED) then
		glBegin GL_TRIANGLE_FAN
		glVertex2f x, y
	else
		glBegin GL_LINE_STRIP
	end if

	var points = sqr(a) * sqr(b) / PI
	var increment = (2.0 * PI) / csng(points)
	var angle = 0

	for i as integer = 0 to points
		glVertex2f x + (cos(angle) * a), y + (sin(angle) * b)
		angle += increment
	next

	glEnd

end sub
