'' OpenAL-based .wav player example

#include "AL/al.bi"
#include "AL/alut.bi"

'' Initialize OpenAL
alutInit(0, 0)

''
'' Load a .wav into an OpenAL buffer
''
dim as string sound_file = exepath( ) + "/../data/prodigy.wav"

Dim As ALuint buffer
buffer = alutCreateBufferFromFile( SOUND_FILE )

If( alutGetError( ) <> ALUT_ERROR_NO_ERROR ) Then
    Print "Error: Loading the .wav failed!" : Sleep : End 1
End If

''
'' Setup sound sources -- each one can have a 3D position & velocity.
''
Dim As ALuint source
alGenSources(1, @source)

Dim As ALfloat SourcePos(0 To 2) = {0.0, 0.0, 0.0}
Dim As ALfloat SourceVel(0 To 2) = {0.0, 0.0, 0.0}

alSourcei(source, AL_BUFFER, buffer)
alSourcef(source, AL_PITCH, 1.0)
alSourcef(source, AL_GAIN, 1.0)
alSourcefv(source, AL_POSITION, @SourcePos(0))
alSourcefv(source, AL_VELOCITY, @SourceVel(0))

''
'' Setup the listener's 3D position etc.
''
Dim As ALfloat listener_position(0 To 2) = {0.0, 0.0, 0.0}
Dim As ALfloat listener_velocity(0 To 2) = {0.0, 0.0, 0.0}
Dim As ALfloat listener_orientation(0 To 5) = {0.0, 0.0, -1.0, _ '' look at
                                               0.0, 0.0, 1.0}    '' up vector
alListenerfv(AL_POSITION, @listener_position(0))
alListenerfv(AL_VELOCITY, @listener_velocity(0))
alListenerfv(AL_ORIENTATION, @listener_orientation(0))

''
'' Play the sound (change to AL_FALSE to disable looping)
''
alSourcei(source, AL_LOOPING, AL_TRUE)
alSourcePlay(source)

Print "Sound is playing, press ESC to exit and anything else to pause..."
Dim As String key
Dim As Integer active = -1
Do
    key = Inkey()
    If (Len(key) > 0) Then
        If (key = Chr(27)) Then
            Exit Do
        End If

        If (active) Then
            alSourcePause(source)
            active = 0
        Else
            alSourcePlay(source)
            active = -1
        End If
    End If
Loop

alSourceStop(source)

''
'' Clean up
''
alDeleteBuffers(1, @buffer)
alDeleteSources(1, @source)
alutExit()
