entry 0




///// Think of entry 0 as an autoexec.bas and Config.sys rolled
///// into one. It does the functions of both, since it sets
///// the vars, and also runs the first script commands (music).
///// This is the title screen and optional backstory (well it's not optinal
///// for me!)  :)


//flist filelist.txt
getsprites

gradient -5 - 5 - 5

pscrl -2 -2 -2 32
music OMA.mid

fulsp omanew.bmp
pscrl 2 2 2 32


shpag
pause 6
pscrl -2 -2 -2 32

music theme.mid


AllScreenFullPic quest.bmp

'shpag

pscrl 2 2 2 32




//for modders(if there are any out there :P), the first entry in start/load/exit will run 
//script 1, the second one will load 0,1,2,3,4(as requested), and the third will deinit().

getpal
startmenu


//make a script command to load the menu here.




end



entry 1
//FIXME:RESTORE SCRIPT.
//this is here because I don't want to muck around to rewrite the old script, nor
	//do I feel like digging around for the location of THE FIRST SCRIPT I EVER WROTE!!!!!!
	//Thanks. I knew you'd understand. ;p
	//if 1 1 = 1 then script 2
	//if 1 1 = 1 then end
	//bool 1 1 = 1


	//set object 1 to be person 1
	objset 1 10 1
	music lastflut.mid
         paragraph Xan:The decay...
         paragraph That's what strikes me most about this land. once mighty castles are now tattered crypts. Once mighty warriors are mere shells of men waiting for death.
         paragraph The Farbtontier are to blame. These monsters' power is legendary. They destroy humanity in the name of the corruption they call balance...
         paragraph So I decided to stop them. Four of them have faced me. Four of them have met their doom.
         paragraph This is all I can do to save everyone...
        // paragraph What the hell is that thing on your head?

//set up person 1
///// music init (put everything else below this line)


	//Oh my god! It's the ever-elusive backstory!!!
	//AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
	//Put this somewhere else later -- it's not the beginning backstory.


 
//   "paragraph Torn:My obsessions are that of a primate. I'm addicted to good food, entertainment, and booze, with no real connection to my community, because I have no need for them. Live like an outcast, die like an outcast. Now I know that is my true destiny. "

///// end script sequence.
///// Variable inits. Only put variable modifiers in this space.
///// This will get the player out of most rooms in town.
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600

chfile 16


///// music init (put everything else below this line)

///// The first redraw for the rest of the game


///// lets hope that the focus command works here!
///// The focus command works.
focus 1




setpeople 1 up 1 241
setpeople 1 up 2 242

setpeople 1 down 1 239
setpeople 1 down 2 240

setpeople 1 left 1 243
setpeople 1 left 2 244

setpeople 1 right 1 245
setpeople 1 right 2 246

setpeople 1 special 1 38

//set up person 2
setpeople 2 up 1 1
setpeople 2 up 2 5

setpeople 2 down 1 2
setpeople 2 down 2 6

setpeople 2 left 1 3
setpeople 2 left 2 7

setpeople 2 right 1 4
setpeople 2 right 2 8

setpeople 2 special 1 9

setExperience 1 1500000
playersprite 1 1


setExperience 2 800000

playersprite 1 1

faceright 1

drawall,drawall,drawall

//pscrl 2 2 2 16
//pscrl 2 2 2 16
//rain
pscrl 2 2 2 32

player 1 Xan
player 2 None
player 3 None

dialogbox 1
paragraph Lawrence:What the hell is that thing on your head?
paragraph Xan: it's a crown!
paragraph Lawrence:I thought so. why are you wearing a crown?
paragraph Xan:The people of the Northern Continent gave it to me when I defeated and sealed the Farbtontier lord there!

'FIXME:Lawrence needs a shocked sprite!

paragraph Lawrence:YOU DID WHAT?!

paragraph Xan:I have sealed and defeated three farbtontier lords. The final one dwells in the tower to the north.

paragraph Lawrence:You mean...those monsters can't hurt us anymore?

special 1
paragraph Xan: Never again.
faceright 1
paragraph Lawrence:Wow! Please go and talk to our tribe Elder. He's the guy in the ruins. He's my brother. He might be able to help you!

paragraph Xan: Thank you! I will!
	
	
end

entry 2
///// When the object switcher is fixed... this becomes the Xan script.
move 1 10 0 2
pause .5
move 1 10 0 2
paregraph Jeremy: I...Don't want to stay here...
	 
end
entry 3
///// This is where we change from Tower Xan to the world map.
///// World map here.
music newtr3.mid
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600

chfile 3

spriteundersprite 1 -32
focus 1

drawall,drawall,drawall,pscrl 2 2 2 32


end
entry 4
///// This is probably the first room in Xanor... actually...
pminx 40
pminy 40
pmaxx 3400
pmaxy 3400
chfile 5
focus 1
drawall,drawall,drawall,pscrl 2 2 2 32

end


entry 5
///// This is the second door in Xanor.
pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 6
focus 1
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 6
///// This is the first door in Xanor.
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 4
objset 1 1 5
objset 1 2 12
focus 1

drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 7
///// The store in Xanor.
pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 9
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 8

\\if 1 4 = 1 then script 121\

///// 
pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 1

drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 9
///// This is yet another (yet unfinished) door in Xanor.
pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 1

drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 10
music town.mid
///// This will get the player out of most rooms in town.
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600

chfile 4
///// File 4 is actually town ... so here it is!
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 11
if 1 = 1 then script 33
if 1 = 1 then end
bool 1 = 1
objset 40 2 45
objset 40 1 14
objset 40 3 25
music jeremy.mid
//move mobj steps onestepx onestepy
move 40 40 0 -4

///// This is how we get out of town.
paragraph Guard:Jeremy! Xan Keep is under attack!
paragraph Jeremy:You stay here. I'll get some supplies and go defend the castle.
paragraph guard: There's no time! They're inside the castle already!
paragraph Jeremy:What?! Damn!! Keep watch with the sentries in case there is an attack on the town... and notify jack! I've got to go!

'moving to town.
pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 1
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

		music cment.mid

paragraph Jeremy:Bandits! The whole room is filled with them! I Guess The only way to the king...
paragraph Is through them!


'Welcome to Xan Keep!
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		'The first battle of the game! HOORAH!(note:the first enemies BEFORE I made the first town...)
 
		enemy 1 Bandit -89 30 6 4 1 1 120 100
		enemy 2 Bandit -90 30 6 4 1 1 100 100
	enemy 3 Bandit -78 45 6 4 1 1 100 100
	
	battle
		
		move 1 40 0 -2
		move 1 40 0 -2

		//XAN IS ATTACKED HERE
		Paragraph Jeremy:Are you all right?
		"paragraph King Xan:Don't worry about me^ I've dealt with enemies stronger than these before. Help me take care of these guys."

		move -81 6 0 -3
		move -81 1 0 -2
		move -80 10 0 -1
		//pause .2
		Paragraph King Xan:Oof!
		move -80 10 0 -1
		objset -79 3 24
		objset -80 3 0
		objset -81 3 56
		objset -78 1 0
		objset -78 2 0
		objset -78 3 0


		enemy 1 Bandit -83 35 6 4 1 1 120 100
		enemy 2 Bandit -81 50 10 3 1 1 100 100
		enemy 3 Bandit -96 35 6 4 1 1 140 100

	battle


		paragraph Jeremy:We got them!
		paragraph King Xan:I'm afraid we didn't...
		paragraph Jeremy:What?

		
		paragraph King Xan:That one hit me...

		music zero.mid

		paragraph ...With a poisioned blade.
		paragraph Jeremy:No problem. We'll just get the castle doctor and --
	paragraph King Xan:Everyone has already fled the castle or been killed.
	paragraph King Xan:I'm going quickly. This poision is strong...stronger than I am.
		paragraph Jeremy:There must be a way to cure this!
	   "paragraph King Xan:There isn't.I don't have much time left^ so I give you my final orders... Go to Cape Despair^ just north of here. That is where you will learn what you must do."
	paragraph Jeremy:Why are you giving up on life so easily? Fight this!
	   "paragraph King Xan:I'm not giving up on life^ Only my own. Some day you'll understand........."
		paragraph King Xan:Jeremy...You were my finest student...
	paragraph Jeremy: King Xan...Don't--Don't give up! I can help you fight this!
		paragraph King Xan:Never give up on your studies. You have the potential to change the world...
		paragraph King Xan:...I just hope...
		paragraph King Xan:...I did enough to help save the world again...
		
	paragraph Jeremy:...King Xan...
	
		paragraph Jeremy:No!! This can't...This can't be happening! King Xan! Wake up!
	
		special 1

		paragraph Jeremy:Wake up! Please...

		paragraph Jeremy: Please...
	  
		pause 3

	   "paragraph Jeremy:There. It's not obvious from this map^ so I put a black flag on Cape Despair...I wonder what King Xan wanted me to be there for?"
		

end
entry 12

'This is the script that enters the town of Xanor.
music town.mid
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600

chfile 4
'For now... object changes must happen AFTER the file is loaded.
//removes leroy.
objset -3 3 0
objset 1 1 13
objset 1 2 32

focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 13
'This is the tower Xan entry script.
pminx 40
pminy 40
pmaxx 420
pmaxy 220
music castles.mid

chfile 1
//this removes the enemies and King Xan.
objset -79 6 34
objset -90 3 0
objset -89 3 0
objset -83 3 0
objset -81 3 0
objset -96 3 0
objset -80 3 0
objset -78 3 0



drawall,drawall,drawall,pscrl 2 2 2 32

end

entry 14
		//Xana Entry script!!!
		music town.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 10
		drawall,drawall,drawall,pscrl 2 2 2 32

end

entry 15
	objset -3 6 23

		paragraph Leroy: Hello.
	paragraph Jeremy:Hi. I don't think We've met. I'm Jeremy.
	   "paragraph Leroy:I'm Leroy. You look like the mercenary type... I want to travel to Xana and need a companion for protection. The journey is short and boring, since there isn't anything dangerous out there anymore, but pays well."
	paragraph Jeremy: I'm not for sale. I am a knight of King Xan.
		paragraph Leroy: Interesting.
	paragraph Jeremy:I really need to get going though...
end
entry 16
		objset 5 6 57
	   "paragraph guy:This is a great place. I'd love to live here, but Selfear kingdom has some strict laws about that... Population theft is a crime!"
	paragraph Jeremy:Population theft? What is that?
	paragraph guy:Population theft is moving away from Selfear or inciting another to do so. I needed a permit to come here for vacation!
	paragraph Jeremy:Why do you allow such frightening laws?
	paragraph Guy: it's the law! It protects us! Don't you realize what would happen if we didn't have that law? Someone could move away and end up giving away vital secrets!
	   "paragraph Jeremy:Doesn't freedom mean anything to you? You and your countrymen have given up some pretty important freedoms over the years, but the freedom to move away when things get too rough is the most insane yet!"
	paragraph Guy: Don't question our government. If you do.... You're a terrorist.
	paragraph Jeremy:Thanks for reminding me why I hate your god forsaken country. Last time I was there...I was banished for saving some peasants from rebels!
	"paragraph Guy:What!? You've been to paranoia? If you live here in Xan... and you don't have a permit... you must be a criminal. Terrorist! Probably selling secrets to the government of Xan."
	paragraph Jeremy:I was banished. I didn't have much of a choice.
	paragraph Guy:Then you probably ARE a terrorist.   

end

entry 17
		//objset objects%(parm1%...parm2%)=parm3%
		//The infamous entry 17 battlescript.
	objset -1 3 2
	objset -1 1 12
	objset -1 2 12
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Jeremys_Clone! -1 100 10 7 1 1 120... 100
	battle
end
entry 18
		paragraph Secard:Hi Jeremy! Catch me later and I'll buy you a beer!
	paragraph Jeremy: hmmm. I'll have to take you up on that! See you later!

end
entry 19
	   paragraph Jeremy:Where are you from Soldier?
	   paragraph Sentry:The town of Xa! What's it to you?
	   paragraph Jeremy:Have you ever seen real combat^ kid?"
	   paragraph Sentry:Heh^ There hasn't been any combat anywhere lately...King Xan killed all the monsters years ago!"
	paragraph Jeremy:I know. I just wonder if any of that fancy equipment matters. Even your superiors are still green -- but don't tell them I said that.
	paragraph Sentry: I Don't think anybody could be ashamed of not fighting monsters that dont exist. We are just a safeguard. You know that.
	paragraph Jeremy:Do you think that it will matter what the enemy is if nobody has ever really fought?
	paragraph Sentry:uh... I suppose not... That's not good...
	paragraph Sentry:Lets hope things stay quiet!
	
end
entry 20
	paragraph Sentry:All clear here Mr. J!
	paragraph Jeremy:Of course it is.
	paragraph Sentry: it's protocol. Sorry.
	paragraph Jeremy:Just what we need! an apologetic soldier! 'So sorry I razed your lands' 'Hmmm. Sorry about foiling the invasion!' ... It's a disgrace to the unit!
	paragraph Sentry: I...It won't happen again.
	paragraph Jeremy:Too bad! The damage has been done. At least call me 'sir' from now on. My last name doesn't even start with a J! You might be able to do some damage control that way.
	paragraph Sentry: YES sir!
	
end
entry 21
	paragraph Jeremy: Hi Jack.
	paragraph Jack: Hi.

	paragraph Jeremy:I noticed the new sentrys at the gates. Let me guess. new?
	paragraph Jack:The greenest kids I've seen yet. When you get a moment why not go over and put the fear of death back into them? They're a couple of cocky bastards and you know what I say about a good soldier -- he has a healthy fear for his life. Heh.
	paragraph Jeremy:You can be pretty twisted sometimes...Of course I'll go over there and scare them. Ha ha. I'm no better than you!
	
end
entry 22
  ///// This is the second door exit in Xanor.
  pminx 40
  pminy 40
  pmaxx 3000
  pmaxy 3000
  chfile 4
  objset 1 1 14
  objset 1 2 12
  focus 1
  shpag,drawall

  drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 23
		paragraph Jeremy:If you are in town when my shift is out... stop by the club. I'll buy you a drink. See if we can't make up for the bad introduction!
	paragraph Leroy:Uh oh. There goes my weekend! Hahaha!
	

end
entry 24
music club.mid
'This is heading into the club
pminx 40
pminy 40
pmaxx 344
pmaxy 182
chfile 7

drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 25
music town.mid
'exiting the club

pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 4
objset 1 1 20
objset 1 2 28
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 26
		paragraph Regular: Don't bother me. I'm drinking.
end
entry 27
		paragraph Drunk:I love you man! Seriously!
end
entry 28

		paragraph Percy:Get away from me you filthy drunk!
	paragraph Percy: ...
		
		paragraph percy: Not you Jeremy...The drunk bastard next to me.
end
entry 29
		paragraph Bishop: I Don't judge you in YOUR offtime!
		paragraph Jeremy:Carry on. I wasn't passing judgement.
		paragraph Bishop: Sure...
		
end
entry 30
		paragraph Bartender:Hi Jeremy. Are you off today?
	  
		paragraph Jeremy:Nope... just dropping in to say hi. I'm afraid I can't stay. I've got to be at work soon.

end
entry 31
		paragraph Sentry:Sorry sir... This part of the world Doesn't exist yet.
		
end
entry 32
//This is a debugging script.

pminx 40
pminy 40
pmaxx 420
pmaxy 220
chfile 1
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32
end
entry 33
		//1 9 2 8
		///// This is where we change from Xanor to the world map.
		///// World map here.
		music newtr3.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 3
		//move the player beside Xana.
		//objset 1 1 9
		//objset 1 2 8
	
	spriteundersprite 1 -33
		focus 1
	
	
		drawall
	drawall
	drawall
	pscrl 2 2 2 32

end
entry 34
		paragraph The empty throne..... I vow to protect this kingdom and help it's people thrive. Even if I have to give my life to do it....
	   
end
entry 35
//getting out of Jeremys room (map4 > map 8)
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 4
		//move the player beside Xana.
		objset 1 1 26
		objset 1 2 12

		focus 1

		drawall,drawall,drawall,pscrl 2 2 2 32
end
entry 36
//entering Jeremys room (map8 > map4)
		pminx 40
		pminy 40
		pmaxx 420
		pmaxy 220
		chfile 8
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 37
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 10
objset 1 1 20
objset 1 2 28
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32


end
entry 38
'Leaving Xana
//entering Jeremys room (map8 > map4)
		pminx 40
		pminy 40
		pmaxx 420
		pmaxy 220
		chfile 11
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32
end
entry 39
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 10
objset 1 1 20
objset 1 2 28
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 40
		//leave Xana.
		music newtr3.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 3
		spriteundersprite 1 -31
		focus 1

		drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 41
		//The "Welcome to Xana" Guy.
		Paragraph Sentry:Welcome to Xana!
		Paragraph Jeremy:It that all the King pays you to do?
		paragraph Sentry:This is a tiny farming community. What did you expect? Pixies?
end
entry 42
		//the "Life is simple" Guy.
	   "paragraph Sentry:This is the life... Everything is so simple here... I help these farmers and I get free room and board. How great a deal is that? I'm being paid by the King to protect them, and they're paying me to work with them, it's the best of both worlds!"
		
end
entry 43
//enter the middle room in Xana
//entering Jeremys room (map8 > map4)
		pminx 40
		pminy 100
		pmaxx 420
		pmaxy 220
		chfile 12
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 44
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 10
objset 1 1 20
objset 1 2 28
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end

entry 45
//top right room in Xana
		pminx 40
		pminy 100
		pmaxx 420
		pmaxy 220
		chfile 13
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 46
		pminx 40
		pminy 100
		pmaxx 420
		pmaxy 220
		chfile 11
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32


end
entry 47
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600
		chfile 10
		focus 1
		shpag,drawall
		drawall,drawall,drawall,pscrl 2 2 2 32
end
entry 48
pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
chfile 10
'objset 1 1 20
'objset 1 2 28
focus 1
shpag,drawall
drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 49
		paragraph Leroy hasn't shown up yet -- where is he?
end
entry 50

		paragraph Jobe:Leroy is actually a hero. He has defended the village more times than any of us can remember. I think the people he wasn't able to save have weighed upon his conscience and his heart.

end
entry 51
	"paragraph Holger:Whenever I go into the hot tub, chicks like to climb in with me. I'm not going in there without an armour!"
	paragraph Jeremy:Wimp!
end
entry 52
		paragraph Ron:Hi. What do you think of Xana?
		paragraph Jeremy:I hate it. It's flat and boring. There isn't even a pub here!
	paragraph Ron:I hate other towns because they are overcrowded -- books told me they were!
		
end
entry 53
		paragraph Lorn:You look old enough to be one of the defenders from the Days of Darkness!
		paragraph Jeremy:No, I was too busy surviving...
	   "paragraph Lorn:As were we all. I still hope to someday find someone who is still alive who fought in the days of darkness. This farm was a huge target for monster attacks itself, but we had to rely on leroy to protect us. He doesn't show it, but I think he feels bad about the people he couldn't save."

end
entry 54
		//Leave the store in Xanor.
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600
		chfile 4
		objset 1 1 6
		objset 1 2 28

		focus 1
		shpag,drawall
		drawall,drawall,drawall,pscrl 2 2 2 32

end
entry 55
		paragraph Merchant:What do you need Jeremy?
		paragraph Jeremy:Money to buy things.
end
entry 56
		paragraph Farmer:These buildings store grain!
end
entry 57
		paragraph Guy:Terrorist!

end

entry 58
		
		//leave Cape Despair
		music newtr3.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 3
spriteundersprite 1 -30 


		focus 1
		drawall,drawall,drawall
'pscrl 2 2 2 32

pscrl 2 2 2 16
pscrl 2 2 1 13
pscrl 2 2 2 3
pscrl 2 2 2 3
pscrl 2 2 2 3
norain
end

entry 59
		
		
	//Cape Despair. A fun place for the whole family.
		//...NOT FOR JUMPING OFF!!!
		

	"paragraph Jeremy:King Xan once told me that there was a great power here. He said it protected the world from the powers which plunged the world into darkness. I wonder why Xan wanted me to come here..."
	music moonlite.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600
pscrl -1 -1 0 13

                chfile 14
		focus 1

		drawall,drawall,drawall


pscrl 2 2 2 32

rain
		//just debugging...
		//bool 1 3 = 0
		if 2 = 0 then script 60
                if 2 = 0 then script 121
                bool 2 = 1
				
end

entry 60
night 
ObjectShadows 1
		//Xans final orders




		paragraph Jeremy:What is that.....King Xan? No...It's obviously just wishfull thinking... King Xan is dead. I shouldn't have come to this grim place.

		facedown 1

		pause 1
		
		pscrl -4 -4 -4 16
		pscrl 4 4 4 16

		//FIXME: Insert King Xan here.


		paragraph King Xan:Do not Blame Yourself my friend. You did what you could. You will soon get a chance to avenge my death.

		faceup 1

		paragraph Jeremy:King Xan?
		  
		pscrl 4 4 4 16
		pscrl -4 -4 -4 16

		//FIXME: Move King Xan to beyond the clifftop.

	paragraph King Xan:In death I have learned many secrets. I have learned of my mistakes and have been given one chance to set them right...
		paragraph King Xan: I once was the champion of this dying world...I stood against the great farbtontiers of this world -- the shade beasts... immortal and careless. their power nearly destroyed the world. I fear that this is the true fate of the world. I stood against these beasts and sealed them within the shrines which have existed since before the beginning of the darkness...
	paragraph King Xan:Jeremy...I have summoned you here to fulfill my final orders. Know that if you should fail... the world will not survive...the poision I tried to cure is still with this world. It shall not be quelled so easily. You must seek out the shrines! You must truly destroy the farbtontier! Put an end to the horrors I could not destroy.

		paragraph King Xan:Also...I have no heirs... The throne must be succeeded. I charge you with finding another to take my place. If you do not... There will not be peace. Many brutal succession wars will begin... And the kingdom of Xan will not know peace if this is allowed to happen... 
	paragraph Jeremy: King Xan...I am not worthy of such a quest. even if the blood of your death is not on my hands... it was my incompetence  which lead to your death... To ask me to find a successor would be like asking the same of your murderer!

               ' objset 1 3 2
                facedown 1
                focus 999
		focus 999
                move 1 41 0 1
                pause 1


	   "paragraph King Xan:If I had not faith in you I would not have transcended death to ask this of you. Do what you must. But know that if you dishonor this...the last request of your king^ you shall indeed seal the fate of thousands... My time on this world is short. Whatever your decision.. I shall not be able to observe it."  
	paragraph Jeremy: I...
		music jeremy.mid

		faceup 1
		move 1 20 0 -2

		paragraph Jeremy: I shall not fail you my leige! I shall destroy the farbtontier and those responsible for your death! I shall bring honor to you...and all future kings of Xan!
	paragraph King Xan:May life protect you.     
		

		//FIXME:King Xan disappears.


		"paragraph Jeremy:Farewell^ my freind. Rest well."    



		pause 1

                facedown 1
		move 1 40 0 2

                paragraph Jeremy:What the--!
                focus 1
		
		//music newtr3.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		'chfile 3
	norain

        	 
	ObjectShadows 0
		focus 1

		drawall,drawall,drawall,

	
        pscrl 1 1 0 13
       ' pscrl 2 2 2 3
       ' pscrl 2 2 2 3
       ' pscrl 2 2 2 2

       ' script 121
day

end

entry 61
		
		//leave Cape Despair
		music newtr3.mid
		pminx 40
		pminy 40
		pmaxx 3600
		pmaxy 3600

		chfile 3
spriteundersprite 1 -30 
		focus 1


		drawall,drawall,drawall
'pscrl 2 2 2 32

pscrl 2 2 2 16
pscrl 2 2 1 13
pscrl 2 2 2 3
pscrl 2 2 2 3
pscrl 2 2 2 2
norain
end

entry 62
'Selfear Town 1.
'Town Name:saftee


end

entry 63
'Selfear town 2.
'Town Name:Destruction City


end

entry 64
	paragraph Jeremy: Well, nobodys home.
	paragraph Jeremy: No... This building is probably full of people too frightened by a stranger to open the door.

end

entry 65
	

end

entry 66
	//Oh my god! It's the ever-elusive backstory!!!
	//AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH
	//Put this somewhere else later -- it's not the beginning backstory.

//   "paragraph Jeremy:My life is that of a nomad -- moving from town to town... I have no ties to the outside world."

//   "paragraph I barely have a name, and even that is only a memory in my mind."
//   " paragraph The social skills I've garnered are there through study, and likewise, nobody I know of has a name in my own mind -- there's is merely a memory in their own minds to which they have an unhealthy attachment... "

 
//   "paragraph Jeremy:My obsessions are that of a primate. I'm addicted to good food, entertainment, and booze, with no real connection to my community, because I have no need for them. Live like an outcast, die like an outcast. Now I know that is my true destiny. "

///// end script sequence.
///// Variable inits. Only put variable modifiers in this space.


setExperience 1 100

playersprite 1 1
fillall

setpeople 1 up 1 1
setpeople 1 up 2 5

setpeople 1 down 1 2
setpeople 1 down 2 6

setpeople 1 right 1 3
setpeople 1 right 2 7

setpeople 1 left 1 4
setpeople 1 left 2 8

setpeople 1 special 1 9

player 1 Jeremy
player 2 None
player 3 None




music town.mid
///// This will get the player out of most rooms in town.
pminx 40
pminy 100
pmaxx 3600
pmaxy 3600

chfile 8
objset 1 1 7
objset 1 2 3
objset 1 4 1
objset 1 5 1


///// music init (put everything else below this line)
flist filelist.txt
getsprites
///// The first redraw for the rest of the game


///// lets hope that the focus command works here!
///// The focus command works.
focus 1

//facedown is a lot -- and I mean a LOT easier than manipulating objects directly!
facedown 1

drawall,drawall,drawall,pscrl 2 2 2 32


paragraph Ten years later...

drawall,drawall,drawall,shpag,pause 1

paragraph Jeremy:Uh oh! it's almost time for work! I'd better get to the castle soon!

player 1 Jeremy
player 2 None
player 3 None



end
entry 67
	//Exit island Tribe
pscrl -2 -2 -2 32


	objset 1 1 14
        objset 1 2 56
	objset 1 4 0
        objset 1 5 10

	faceup 1
focus
drawall,drawall,drawall,drawall,shpag
pscrl 2 2 2 32
end
entry 68
	//enter island tribe
pscrl -2 -2 -2 32

	objset 1 1 13
	objset 1 2 21
	objset 1 4 0
	objset 1 5 0

	faceright 1
focus
drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32 
	Paragraph Lawrence:Back Already?
	special 1
	Paragraph Xan:Only a visit.
	
	faceup 1
end
entry 69
	//You just *KNOW* that entry 69 is important to the...whole piece, baby?
	//Talking to the elder
	paragraph Elder: Hello.
	paragraph Xan: Greetings. I am Xan. I am on a quest to seal the farbtontier which ravage our world and our race. I was told you could aid me.
					   //Hi! I'm Xan. I was told that you might be able to help me in my quest to seal the farbtontier!
		paragraph Elder:You truly believe you can seal the elemental forces conspiring to destroy us all? I have fought and stood my ground in a thousand battles against the dread force of destruction known as the farbtontier. Perhaps the insight I gained during those star cross'd battles will be of use to you. Those acursed angel-beasts and their master reside inside the tower to the north. Beware the master of Hope. She fights with the fury of Hope.in her own perverted view^ she is it's guardian. The beasts are drawn towards the Shade Energies which Human emotion channels. Their power is unsurpassed in this world...Even this small encampment will soon be overrun^ and we will flee back into the solitude which is our only escape from Her wrath.Even as we sceme and toil towards the banishment of thier power...I cannnot imagine the world we might face when we finally awaken from this eternal nightmare... Many lives have been extinguished by the farbtontiers power. Do not allow pride to destroy you. You shame no one if you are overpowered and must flee. I dream for the day we might live in peace. Whether you succeed or fail...Godspeed. May your blade be blessed during the final battle.
			//But if you think you can...Good luck.
	"paragraph Xan:My strength is made only greater knowing the pain the world has felt from their presesnce. When I strike the final blow^ My blade shall by in the hands of every soul I have met during my journey."
			//Thank you. I'll seal the farbtontier for all of us.  

end
entry 70
	//Lawrence in the intro scene.
	paragraph Lawrence:I still can't believe that we'll be free soon. Good luck... And thank you.
end

entry 71
	//Anonymous dude #438974982374.
	paragraph Trevor: I'm just helping my buddy Kyle out here. You should have seen it! That last swing hit his cowl^ and tore it off! One milimeter lower^ and he wouldn't be standing here!
end

entry 72
	//Anonymous Dude #66631337.
	paragraph Kyle:You must be pretty tough to travel to a remote place like this by yourself.
end

entry 73
	//Anonymous Dude #33323123
	paragraph Rick: Please Don't stay long. You are obviously very strong...and that might attract the farbtontier. I don't want to die today.
end
entry 74
	//Anonymous Dude #ilikeciderandcrumpets. He's pretty cool now though.
	paragraph Lance:Many of us have scars and wounds from the almost daily battles...but even if we are wounded^ we fight on. I got all torn up like this yesterday... I didn't fight hard enough to save my sister though...
	txtsleep
	paragraph Lance:Such is life. I'll miss her^ but there are other people who still have family who I will fight for. I don't want this to happen to others!
	txtsleep
end
entry 75
	//enter...the tower

norain

pscrl -2 -2 -2 32
	objset 1 1 51
	objset 1 2 68
	objset 1 4 0
	objset 1 5 0

		move 1 20 0 -2
//move -1 -1 1
focus
//FIXME:later, when I change the day to night, make this re-instate the daytime lighting.
drawall,drawall,drawall,drawall,shpag
music caverns.mid
pscrl 2 2 2 32



	paragraph Woman:We are the Angels of the Shade. We are slaves to hope though we choose to serve Her.we are her voice.We are her Fist.Leave now or we will be forced to destroy you in Her name.
	paragraph Xan: Oh Well...There's no turning back now!

//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 84 1000 550 100 1 1 120 100
		enemy 2 Angel 85 1000 550 100 1 1 120 100
		enemy 3 Angel 86 1000 550 100 1 1 120 100
 
	battle


end

entry 76
	//destroy activator objects.


if 3 = 1 then script 97
//if 3 1 = 1 then end

	objset 90 3 0
	objset 91 3 0
	objset 90 1 0
	objset 91 1 0

	paragraph Woman:There cannot be hope without despair. We cause despair because the balance between these two must be maintained. You are the other side of balance. Because we caused the tribe in the village so much despair you became an even greater symbol of hope. There is balance for now. But you are a paradox. Would you kill Our Lady of Hope to carry Her message?
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 102 3000 550 100 1 1 120 100
		enemy 2 Angel 103 3000 550 100 1 1 120 100
		enemy 3 Angel 104 3000 550 100 1 1 120 100
 
	battle
end

entry 77
	//destroy activator objects.
if 3 = 1 then script 97

	objset 88 3 0
	objset 89 3 0
	objset 88 1 0
	objset 89 1 0

	paragraph Woman: Don't you realize that by fighting us you fight Hope incarnate? If you kill us...all hope dies!
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 92 4000 550 100 1 1 120 100
		enemy 2 Angel 93 4000 500 100 1 1 120 100
		enemy 3 Angel 94 4000 550 100 1 1 120 100
 
	battle
end

entry 78
	//destroy activator objects.
	objset 95 3 0
	objset 96 3 0
	objset 95 1 0
	objset 96 1 0
if 3 = 1 then script 97

	paragraph Woman:You are nothing but a violent animal! You are trying to kill hope! We must destroy you so there can be justice for all the other warriors you've murdered!
	paragraph Xan:I am not an animal^ I am a sword. I am justice incarnate. Prepare to be judged.
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 97 6000 500 100 1 1 120 100
		enemy 2 Angel 98 6000 500 100 1 1 120 100
		enemy 3 Angel 99 6000 500 100 1 1 120 100
 
	battle
end

entry 79
	//There's no escape.
		faceup
	move 0 20 0 -2
	paragraph Xan: I'm not leaving until this beast is dead.
end

entry 80
	//enter...the tower
//  Paragraph Xan:Well...There's no turning back now!

pscrl -2 -2 -2 32
	objset 1 1 51
	objset 95 1 0
	objset 1 2 34
	objset 1 4 0
	objset 1 5 0

//        move 1 20 0 -2
//move -1 -1 1
focus
 if 3 = 1 then script 96
drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32
end


entry 81
	//enter...the tower

pscrl -2 -2 -2 32
	objset 1 1 51
	objset 1 2 25
	objset 1 4 0
	objset 1 5 0

		move 1 20 0 -2
//move -1 -1 1
focus
 if 3 = 1 then script 96
drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32
end

entry 82
	//destroy activator objects.
	objset 107 3 0
	objset 108 3 0
	objset 107 1 0
	objset 108 1 0

if 3 = 1 then script 97

	paragraph Woman:The balance has been disrupted. If you succeed hope will extinguish itself like a flame.
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 115 6000 600 100 1 1 120 100
		enemy 2 Angel 116 6000 600 100 1 1 120 100
		enemy 3 Angel 117 6000 600 100 1 1 120 100
 
	battle
end

entry 83
	//destroy activator objects.                                               
	objset 105 3 0
	objset 106 3 0
	objset 105 1 0
	objset 106 1 0

if 3 = 1 then script 97


	paragraph Woman:The entire world is a dance of balance. We all lie on the edge of chaos -- a line we must never cross lest the tides of chaos destroy us all. You are a force of unbalance. We must destroy you.
	paragraph Xan:How Ironic. You are a force of destruction. You lie beyond the edge of chaos and bring death to all humans. I must destroy you.
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 112 6000 600 100 1 1 120 100
		enemy 2 Angel 113 6000 600 100 1 1 120 100
		enemy 3 Angel 114 6000 600 100 1 1 120 100
 
	battle
end



entry 84
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Penn: Is this a dream? have I finally been rescued? No... I won't be fooled again! There is no hope for me!
end


entry 85
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Jeremy:Th...thank you. The people of the tribe to the south threw me in here because I stole some food...
 paragraph Xan:Why did you steal the food?
 paragraph Jeremy:Because If I didn't^ I would be dead today.I have no ties^ no family^ no tribe^ only myself. Tribes won't let anyone new in^ and they have all the food.
 paragraph Xan:How would you like to redeem yourself?
 paragraph Jeremy: I'd like to very much^ but it wouldn't last long. Maybe not today^ maybe not tomorrow^ but someday soon^ I will need to eat again.
 paragraph Xan:Come with me and I'll ensure you can redeem yourself and live without being forced to steal to survive.
 drawall,shpag,drawall,shpag,drawall,shpag
 wait 2

 //Hello, I'm Jeremy, a lost dog! woof! woof!
 paragraph Jeremy: I will try to help you however I can.
	
		
	bool 3 = 1
	playersprite 2 121
		
	player 1 Xan
	player 2 Jeremy
	player 3 None

		'objset 121 1 0
	objset 121 2 44
	objset 121 10 2
	'objset  3 0
	objset 2 1 0
	objset 2 2 0
	objset 121 1 62
	objset 121 8 1
	objset 121 3 1
	objset 121 7 100
	objset 121 6 0



end



entry 86
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 //51,35 movement script
	//enter...the tower

pscrl -2 -2 -2 32
	objset 1 1 51
	objset 1 2 35
	objset 1 4 0
	objset 1 5 0

//        move 1 20 0 -2
//move -1 -1 1
focus
 if 3 = 1 then script 96
drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32
 
 
end

entry 89
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 //115-117 battle.
 
	//destroy activator objects.                                               
	objset 108 3 0
	objset 123 3 0
	objset 108 1 0
	objset 123 1 0

	move 1 20 -2 0
	objset 1 3 36
	if 3 = 1 then script 97

	paragraph Woman:We are like ballerinas of fate...
	paragraph Xan: Lets dance.
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 115 6000 700 100 1 1 120 100
		enemy 2 Angel 116 6000 700 100 1 1 120 100
		enemy 3 Angel 117 6000 700 100 1 1 120 100
 
	battle
 
end


entry 90
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 //112->114
	//destroy activator objects.                                               
	objset 105 3 0
	objset 106 3 0
	objset 105 1 0
	objset 106 1 0
	
	objset 1 3 36
	move 1 20 2 0
	if 3 = 1 then script 97

	paragraph Woman:We will always triumph because the power of Hope is on our side!!!
	paragraph Xan:it has betrayed you.
//enemy enemynum%... sname$... sprite%... MAxhp%... attack%... defence%... exists... attacks... speed... gold
		enemy 1 Angel 112 6000 600 100 1 1 120 100
		enemy 2 Angel 113 6000 440 100 1 1 120 100
		enemy 3 Angel 114 6000 650 100 1 1 120 100
 
	battle
 
 
end
entry 91
 paragraph John: We Don't know what these square things are^ but we found them near the tower to the north. They're virtually indestructable^ so we use them as a fence.

end


entry 92
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 //51 25 movement script

pscrl -2 -2 -2 32
	objset 1 1 51
	objset 1 2 25
	objset 1 4 0
	objset 1 5 0

//        move 1 20 0 -2
//move -1 -1 1
focus
 if 3 = 1 then script 96
drawall,drawall,drawall,drawall,shpag
pscrl 2 2 2 32


	paragraph Xan:Hey...That water looks clean!
 
 
 
end


entry 93
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 //heal characters
 //flash on screen.
 //witty comment.
	paragraph Xan:Hey^ this pool is filled with fresh water!
	paragraph Xan:I guess I'll stay here the night.

	if 3 = 1 then script 105
	
	pscrl -2 -2 -2 63
	fillall
	if 3 = 1 then script 101
 
	drawall,drawall,drawall,drawall,shpag
	pscrl 2 2 2 63
	pause 1
	special 1
	paragraph HP/MP recovered! Much better!
	facedown 1

end


entry 94
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 
 
 
end


entry 95
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 
 //54 19 room change script.
 //move up a bit to see the farbtontier leaving the room.

pscrl -2 -2 -2 32

	objset 1 1 44
	objset 1 2 13
	objset 1 4 0
	objset 1 5 0

 if 3 = 1 then script 96
//        move 0 20 0 -2

//move -1 -1 1
focus

drawall,drawall,drawall,drawall,shpag
facedown 1
pscrl 2 2 2 32

		move 0 20 0 -2

 if 4 = 0 then script 100
 bool 4 = 1


end
entry 96
	
	objset 121 3 1

	spriteundersprite 121 1
end

entry 97
	objset 121 3 1

	runbeside 2
end

entry 98

pscrl -2 -2 -2 32

	objset 1 1 51
	objset 1 2 8
	objset 1 4 0
	objset 1 5 0

 if 3 = 1 then script 96
focus

drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32

		move 0 20 0 -2

 
	move -99 15 0 2
	music cmusicbx.mid

 if 3 = 1 then script 97

	paragraph Green Eyed Woman:Hello^ Xan. I welcome you to my castle. I have watched you from afar for many years. I know you've slaughtered my brethren all across the surface of the earth. You've become quite an icon of hope during your travels. It is sad that you have decided to try to destroy me. We might have been a force the world would have to take notice of.

SLEEP

	paragraph Xan:So you are the farbtontier of hope^ I presume?

	paragraph Green Eyed Woman:Indeed I am. as Nameless and immortal as my charge^ I am Hopes sole defender. Even you^ as much of an icon of hope as you may be^ are a threat to the abundance of hope^ and therefore you are a threat to me. I must eliminate you.
	SLEEP
	paragraph Xan: I've heard. For that same reason^ I must destroy you.

	paragraph Green Eyed Woman:Do as you must. I cannot be defeated.

                enemy 1 Angel 83 10000 1000 65 1 1 110 100
                enemy 2 Hope -99 12000 1100 60 1 1 110 100
                enemy 3 Angel 82 10000 1000 65 1 1 110 100
 
	battle
	
	paragraph Green Eyed Woman:How...How could I lose? Hope itself was on my side!
	
	paragraph Xan:Now to seal you for good. Oh Mechanical god^ I humbly call upon you to seal this farbtontier and Her kin in this tower.
	paragraph Deus Machina: Biological weapon lockdown in 5 seconds. Please stand by.
	drawall,drawall,drawall,shpag
	pause 1
	
	pscrl 2 0 0 32
	pscrl -2 0 0 32

	pscrl 0 2 0 32
	pscrl 0 -2 0 32
	
	pscrl 0 0 2 32
	pscrl 0 0 -2 32

	pscrl 2 2 2 32
	pscrl -2 -2 -2 32

//(seal the beast somehow)
	paragraph Deus Machina: Lockdown complete. You^ the command initiator^ are the safeguard Key. If you die^ these weapons will be released. Be warned.  

if 3 = 0 then script 102
bool 5 = 0
if 5 = 0 then script 66
end


entry 99
pscrl -2 -2 -2 32

	objset 1 1 56
	objset 1 2 23
	objset 1 4 0
	objset 1 5 0

 if 3 = 1 then script 96
focus
	objset -89 3 83
drawall,drawall,drawall,drawall,shpag

pscrl 2 2 2 32

		move 0 20 0 -2
end


entry 100

	objset -89 3 83
	move -89 50 2 0
	objset -89 3 0


	faceright 1

	move -89 50 2 0
	objset -89 3 0
	objset -89 1 0

	paragraph Xan:Who was that?

end

entry 101
	special 121
	special 2
end

entry 102
	paragraph Xan:Now to see if there's any other people trapped in the tower...

end
entry 103
	paragraph Jacks Journal Entry 342:Jeremy^ stop sneaking into my room and reading my Journal.

end

entry 104

 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph lenore: I'm not strong enough to fight^ but I help tend to the wounded afterwards.
end

entry 105

	pscrl -2 -2 -2 32

	 spriteundersprite 121 1

	facedown 1
	faceup 2
	faceup 121
	music neosad.mid

	pscrl 2 2 2 20
	pscrl 1 1 2 8


	//pscrl 2 2 2 28
	night
	paragraph Xan:So...How HAVE you survived so long on your own?

	 paragraph Jeremy:My life is that of a nomad -- moving from Camp to camp... I have no ties to the outside world.

	 paragraph I barely have a name^ and even that is only a memory in my mind. I'm not a charming person^ I can barely speak to another human being I've been so isolated from them... likewise^ nobody I know of has a name in my own mind -- there's is merely a memory in their own minds to which they have an unhealthy attachment...

	paragraph Xan:Well^ if you're going to be working with me^ You'll need to know My name is Xan. I didn't catch yours.

	paragraph Jeremy: I'm Jeremy. Why are you helping me?
	
	faceleft 1
	paragraph Xan:People like you never stood a chance out there. The tribes become more and more afraid of outsiders by the day. If you've survived this far^ that means you're tough^ and going up against the farbtontier^ I want a competent person by my side.

	faceleft 2
	faceleft 121
	paragraph Jeremy: That's what we're going up against? Can we even survive against the farbtontier of Hope?
	faceright 1
	paragraph Xan:In their own lairs^ they cannot summon the energies they depend upon in combat. That makes them tough^ but beatable. My Nero Slash attack seems to work well against them. As long as we keep on attacking whatever form it has taken^ we can win.

		facedown 2
	facedown 121

	paragraph Jeremy:Why do they live here^ if they can't use their powers?

	paragraph Xan:I think it's because the Farbtontier don't want to open themselves to an attack by their Farbtontier enemies. Apparantly^ a lot of the human race was destroyed when the farbtontiers first emerged^ and much of the carnage was just collateral damage from the epic battles that took place. After one-hundred years of fighting^ they retreated to these lairs. Luckily for us^ the same spirit which haunts this place to stop the use of shade energy will also help us defeat the farbtontier.

	paragraph Jeremy: spirits..........


	day
	//pscrl 2 2 2 20
	pscrl 1 1 0 8
	pscrl 2 2 2 2
	
//  pscrl -2 -2 -2 28
	music caverns.mid
end


entry 106
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Traditions and protocols^ book 1
 paragraph Since times long forgotten^ the colour of a mans cape has been a symbol of their status in the world. Soldiers wear Blue capes^ Farmers wear Red Capes^ and Kings or people who pledge allegiance to no one wear black capes. For a full list of the 394 different coloured capes and their significance^ see Appendix A. There is a long and interesting history behind this arrangement....

 paragraph Jeremy: I Don't want to read the history of capes! Begone^ oh crappy and boring book!
end


entry 107
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Jeremys Journal^ Entry 43:Despite my best efforts^ I am not as strong as I once was. Peace^ despite being the greatest thing on this earth^ is not a good thing for those trying to stay powerful enough to protect their kingdom. Somehow^ King Xan seems even more powerful than the day I met him^ ten years ago...
end


entry 108
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Jeremy:This is my official captian of the guard armour and weapon. I've never used it though... This sword and armour is all I have left to remember her by...

 if 6 = 1 then end
 bool 6 = 1


 //oh yeah! I've been waiting since 1999 to do this scene!

rain


pminx 40
pminy 40
pmaxx 3600
pmaxy 3600
music neosad.mid
chfile 17
		focus 1
		drawall,drawall,drawall,pscrl 2 2 2 32


Paragraph Eight Years ago. On the Coast of the Selfear River.
paragraph Jeremy: I know you're the leader of the rebels. Please^ release your hostages. If you do^ I promise you and your freinds will be safe.
//txtsleep 
paragraph Belle: ...

	   move 1 20 0 -2

paragraph Jeremy:Please. The Kingdom of Xan can't protect you as long as you have hostages.
//txtsleep
paragraph Belle:There once was a time when I would have dropped this silly rebelion and gone to start a new life... forget my life here^ all the pain^ all my freinds who have been tortured or killed because the government thought they were traitors^ just drop everything and leave...
//txtsleep
objset -89 3 98

paragraph Belle:But god would hate me if I turned my back on all the suffering here. I used to be a supporter of the church^ but now the church is gone. All the priests have disappeared because the government accused them of being traitors. That day^ I recieved this sword...

//txtsleep

objset -89 3 97

paragraph Belle:This is the holy cloud sword. It is said that god himself handed this sword down to the Ancients.  This sword is a sign. I can't let this go on. I have been Chosen. I am a Paladin.
txtsleep
objset -89 3 98

paragraph Jeremy: But you're hurting people too. There are 22 families in the Capitol who can't sleep. 22 families who are suffering every day^ just because you decided their mothers^ and fathers^ and children are your hostages.
txtsleep
paragraph Belle: But I'm not wrong. The government has to listen to our demands sooner or later^ even if we need to take the entire country hostage. There can't be any more of this. I can't allow it.
txtsleep
paragraph Jeremy:The Selfear Military is trying to kill you. It's only because I told them I'd try to get you to release those people that you're still standing. If I didn't do that^ it would have been an assassin.

objset -89 3 97

paragraph Belle:Then attack me. Don't hold back.

	   move -89 10 0 2

	   move -89 10 0 -2

paragraph Jeremy: Please...don't.

	   move -89 10 0 2
	   move -89 10 0 -2

paragraph Belle: I'll kill anyone who stands in my way^ including you. here's a deal. If you defeat me^ there's a map on my body to where the hostages are.

	   move -89 10 0 2
	   move -89 10 0 -2

	pscrl 0 0 4 4
	pscrl 0 0 -4 4
paragraph Jeremy: you cut through my armour! I...I...

 
	pscrl -4 -4 -4 16
	objset -86 3 101
	pscrl 4 4 4 16

	   move -89 10 -4 0
	   move -89 10 -2 0

	objset -89 3 102
drawall,drawall,drawall

	pause 1
	objset -89 3 0
drawall,drawall,drawal
	paragraph Jeremy:Oh my god...
		
		paragraph Jeremy:They...they killed her using a relic... They used me to do it!
	special 1
	pause 1
	faceup 1
	paragraph Jeremy:The cloud cluster sword...

norain
		pminx 40
		pminy 100
		pmaxx 420
		pmaxy 220
		chfile 8

objset 1 1 3
objset 1 2 3

		focus 1
music town.mid

		drawall,drawall,drawall,pscrl 2 2 2 32

	paragraph Jeremy: I've used this sword to defend the people of both Xan and selfear...But she was right. So much could have been avoided in the past 8 years if I had left her alone.....
	
end


entry 109
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Jeremy:This is the flag of Evervigilance^ right?
 paragraph Secard:Yeah^ I'm originally from there.
 paragraph Jeremy:I knew that...Cool flag though.
end


entry 110
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph Flags of the World^ volume 1:...The northern continent in paticular is an exciting place for flag researchers^ because of the three distinct flags the countries have. Xan Kingdom has a simple black flag with a blood-red X in the middle and grey sides^ Selfear Kingdom has something that looks like it might be a design taken from the Ancients^ with a lot of red^ and white stripes^ and a blue and purple triangle in the middle^ and most interesting of all^ the Evervigilance Republic^ whose flag consists of three blue interlocking circles with a red border. There is a long and interesting story behind the Evervigilance Flag...

 paragraph Jeremy: I can't believe I wasted two minutes of my life reading about flags!

 
end


entry 111
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph The Art of War by Sun Tzu:...Thus it is that in war the victorious strategist only seeks battle after the victory has been won^ whereas he who is destined to defeat first fights and afterwards looks for victory...

 facedown 1
 paragraph Jeremy:Such wise words...


end


entry 112
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 objset -86 3 127
 objset -86 6 0

 giveitem Battle_Revive 31
 paragraph Recieved Battle Revive!

end


entry 113
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 objset -85 3 127
 objset -85 6 0
 giveitem Ancient_Potion 3
 paragraph Recieved Ancient Potion!

end


entry 114
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 objset -84 3 127
 objset -84 6 0
 giveitem Ancient_Stim 14
 paragraph Recieved Ancient Stim!

end


entry 115
 objset -83 3 127
 objset -83 6 0
 giveitem Ancient_Potion 3
 paragraph Recieved Ancient Potion!
end


entry 116
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 objset -82 3 127
 objset -82 6 0
 giveitem Ancient_Potion 3
 paragraph Recieved Ancient Potion!

end


entry 117
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 objset -81 3 127
 objset -81 6 0
 giveitem Ancient_Stim 14
 paragraph Recieved Ancient Stim!

end


entry 118
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 script 17
 
 
end


entry 119
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph I like cider!
end


entry 120
 //entry automatically created by JRPG SVGA Mouse EDitor v1.4
 paragraph 
end

entry 121
//Here we see the flags being replaced with the Coin banners.
//it shall be raining througout the CDespair cutscene.
rain
		pminx 40
		pminy 100
		pmaxx 420
		pmaxy 220
                chfile 18

objset 1 3 0

		focus 1

		drawall,drawall,drawall,pscrl 2 2 2 32


 'Now that we're here, let's put this cutscene to work!

 paragraph Jeremy: Incredible...They're changing the banners at the castle.

 //move mobj mobj2 steps onestepx onestepy
 dualmove -89 -79 2 0 2
 dualmove -89 -79 5 0 2

 objset -78 1 0
 objset -74 1 0

 dualmove -89 -79 10 0 2 

 objset -77 1 0
 objset -72 1 0

 dualmove -89 -79 10 0 2

 objset -68 3 234
 objset -62 3 234

 dualmove -89 -79 20 0 2

 dualmove -89 -79 15 0 6


 objset -89 1 0
 objset -79 1 0



 paragraph Jeremy: Then it is true. These fools wish to invade our great land.
 paragraph I suppose I'll have to teach them what happens to those who attack the mighty Kingdom of Xan!
norain

 //move to the front door -- knock knock Neo.
 chfile 2
 move 1 1 0 -2
 wait .2
drawall,drawall,drawall,drawall,drawall,drawall
 pscrl 2 2 2 32

 paragraph Jeremy: A Door? A Mere door cannot save them from Justice! Prepare to meet your doom!

 paragraph Shade Magic -- TERROR BLAST!!!

pscrl 2 0 0 32
pscrl 0 2 0 32
pscrl 0 0 2 32


 objset -92 1 0
 objset -91 1 0
 objset -90 1 0
 objset -93 1 0
 objset -94 1 0
 objset -95 1 0
 objset -96 1 0
 objset -97 1 0
 objset -100 1 0

	drawall,drawall,drawall
pscrl -2 -2 -2 32

paragraph Jeremy: Nothing shall stop me from avenging King Xan by bringing you fiends a swift and painful end!

move 1 40 0 -2

//FIXME:To the new castle. AFTER you've created it. :\

chfile 3

pscrl 2 2 2 32


end

entry 122
chfile 19
pscrl 2 2 2 32

end

//entry 123
 //FIXME:

//end


entry 123
end


entry 124
        

 '121 is the rolldown!

end


